In this session we continuing our journey to seamlessly blend 5G and traditional broadcast. Our first paper, investigates the technical feasibility of a 5G Broadcast simultaneously co-existing in the same UHF channel as a traditional broadcast
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16th Dec - Immersive Audio
Assessing the energy and carbon footprint of the delivery of TV content in Europe: Results of the LoCaT Study
XR Producing Immersive Experiences: Immersive Experiences and XR: A game engine or multimedia streaming problem?
Cloud-based Workflows – what IP can do for production of content
Orchestrated Devices - A vision of networked home entertainment - 2
Cutting Edge Technologies - A preview of some experimental concepts: Stronger together: Cross service media recommendations