Synthetic Humans for Entertainment & Accessibility
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Synthetic Humans for Entertainment & Accessibility
IBC2023: The aim of this challenge is to present two different use cases based on synthetic humans: the first one is a theatre filled with the melodic tones of Maria Callas, and the second is a photorealistic sign language interpreter
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The Frontier of AI in Media and Entertainment
The rise of gaming IP across the entertainment industry
The rise of gaming IP across the entertainment industry
How AI is changing media production
How AI is changing media production
Grass Valley appoints new COO
Grass Valley appoints new COO
IBC2023 welcomes media, entertainemnt and technology industries
IBC2023 welcomes media, entertainemnt and technology industries