Synthetic Humans for Entertainment & Accessibility
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Synthetic Humans for Entertainment & Accessibility
IBC2023: The aim of this challenge is to present two different use cases based on synthetic humans: the first one is a theatre filled with the melodic tones of Maria Callas, and the second is a photorealistic sign language interpreter
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IABM identifies key drivers of change in MediaTech
The rise of gaming IP across the entertainment industry
IABM identifies key drivers of change in MediaTech