Synthetic Humans for Entertainment & Accessibility
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Synthetic Humans for Entertainment & Accessibility
IBC2023: The aim of this challenge is to present two different use cases based on synthetic humans: the first one is a theatre filled with the melodic tones of Maria Callas, and the second is a photorealistic sign language interpreter
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How AI is changing media production
The rise of gaming IP across the entertainment industry
IABM identifies key drivers of change in MediaTech
The rise of gaming IP across the entertainment industry
IABM identifies key drivers of change in MediaTech